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Texture PaintingBUILD v2026.2 (STABLE)

Akmon Painter Studio

Real-Time 16K GPU Viewport Texture Painting & Projection

Akmon Painter delivers unprecedented multi-UDIM viewport painting at native 16K resolution without proxy downsampling or brush latency. Powered by a custom Vulkan / Metal low-level rendering backend, artists can paint simultaneously across 32 UDIM tiles with 40+ physical PBR channels (Albedo, Roughness, Metallic, Height, Micro-Normals, Subsurface Scatter, Anisotropy, Clearcoat). Features dynamic layer projection, geometric curvature mask generators, and complete ACEScg 1.3 color grading in real time.

Core Architectural Capabilities

Zero-latency 16K brush projection across contiguous UV seams and UDIM boundaries
Real-time OptiX path-traced viewport with subsurface scattering & sheen preview
Procedural smart materials with dynamic geometry curvature and cavity response
Wacom / Apple Pencil 8,192 level tilt and velocity pressure curves

Pipeline & Platform Specification

GPU / Acceleration
12GB VRAM minimum; 24GB VRAM recommended for 16K 64-UDIM projects
Supported Operating Systems
Windows 10/11, Linux (VFX Reference Platform CY2025/2026), macOS Sonoma+
Host DCC & Engine Bridges
SideFX Houdini SolarisFoundry Mari linkUnreal Engine 5.5Unity 6
Native File & Stage Formats
OpenEXR 32-bit floatTIFF 16-bitPNGMaterialX (.mtlx)USD Shading
Commercial License
$650per floating node / year

Floating network license managed via RLM / Akmon Cloud License Server.

Air-gapped offline studio support
Full Python 3.12 SDK stubs included
30-day fully functional trial for production