Akmon Labs builds professional DCC software for elite visual effects and AAA game studios. Non-rigidly wrap 50M-polygon photogrammetry scans into clean animation quads in under 30 seconds, and paint multi-tile 16K UDIM textures with real-time subsurface scattering.
Algorithmic landmark guidance with symmetry anchors converts raw 50M photogrammetry scans into production animation topology in under 30 seconds.
PROVEN IN ACADEMY AWARD-WINNING VFX PIPELINES & AAA GAME RELEASES
Each application operates standalone or integrates seamlessly into headless studio render farms via OpenUSD and Python 3.12.
Automated neural & guided topology wrapping engine. Transforms raw 50M-poly scans into pristine animation-ready quad topology in seconds.
True 16K multi-UDIM viewport texture painting engine with physical brush dynamics, real-time SSS preview, and ACEScg color pipeline.
High-speed node-based surface synthesis and hardware ray-traced baking engine. Compute 8K displacement and AO maps in under 0.5 seconds.
Headless CLI and Python SDK for batch topology wrapping, automated texture baking, and farm-wide OpenUSD pipeline automation.
Eliminate weeks of tedious retopology and sluggish viewport painting. Akmon Labs re-architected the 3D asset pipeline from the ground up on modern Vulkan & Metal hardware ray-tracing backends.
Traditional retopology of 4D facial performance scans or dense photogrammetry takes 3–6 hours per model. Wrap3D uses a constrained non-rigid ICP solver that wraps production base geometry over high-density target scans with zero self-intersection.
Never downgrade to 4K proxies while painting. Akmon Painter streams virtualized texture tiles directly into GPU VRAM, allowing artists to stroke 16K micro-skin pores and vehicle rivets at 120 FPS across seamless UV seams.
Bake 8K ambient occlusion, bent normals, curvature, and displacement maps in sub-seconds. Weaver fires 120 million hardware-accelerated rays per second directly against high-poly scan cages.
Run automated topology wrapping and texture generation overnight across studio render farms using Deadline, Tractor, or Kubernetes. Full Python SDK with complete asynchronous typing.
Discover how leading visual effects and AAA game studios automate the most demanding stages of digital character creation.
Imports multi-camera scans in OpenUSD, Alembic, or OBJ. Automatically filters floating non-manifold vertices, closes sub-surface scan gaps, and aligns character heads to coordinate origin with eye-line symmetry.
import akmon.nexus as akn
# Ingest raw photogrammetry capture
scan = akn.load_geometry("raw_capture_042.usdc")
clean_cage = scan.denoise_and_align(axis="y_up", mirror_plane="xz")All benchmarks executed on identical workstation hardware (Dual AMD EPYC 9654, 256GB RAM, Dual NVIDIA RTX 4090 24GB, Rocky Linux 9.4).
per 50M-tri scan
latency at 120 FPS
8K 256-sample map
4x RTX 4090 node cluster
See how lead technical directors and look-development artists use Akmon Labs to eliminate production bottlenecks.
“We had over 400 photogrammetry actor scans to wrap and rig in a four-week crunch. Previously, that would have required an army of retopology contractors. Akmon Wrap3D processed the entire batch with 64-point landmark guidance and transferred all facial blendshapes with zero volume loss. It literally saved our delivery schedule.”
“Viewport paint lag on 16K UDIM tiles has plagued texture artists for a decade. Akmon Painter is the first tool where a 16K brush stroke at 120 FPS feels as instantaneous as sketching on paper. The real-time ACEScg viewport matches our final Arnold and Karma renders pixel-for-pixel.”
“Akmon’s headless Python SDK integrates directly into our AWS Deadline farm. We spin up 20 cloud nodes at 2 AM, and by 7 AM morning dailies, 200 character variations have clean production quad loops, baked displacement maps, and OpenUSD stage assemblies ready for Unreal Engine 5.”
“Akmon Weaver’s hardware ray-baking is absurdly fast. We used to wait 15 minutes for 8K ambient occlusion and bent normal raycasting on dense scan cages. Weaver completes the entire bake stack in 0.4 seconds. Iteration speed in look-development went through the roof.”
Test Akmon Wrap3D and Akmon Painter inside your active Maya, Houdini, or Unreal Engine pipeline. Complete with floating network license keys, PyAkmon SDK wheel, and unrestricted 16K baking.