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Material SynthesisBUILD v2026.1 (STABLE)

Akmon Weaver Node Graph

Procedural Surface Synthesis & Sub-Second GPU Map Baking

Akmon Weaver is a node-based procedural material authoring and ultra-high-speed baking environment. Leveraging GPU hardware ray-tracing cores, Weaver computes Ambient Occlusion, Curvature, Bent Normals, Object Thickness, and Displacement maps in under 0.5 seconds for 8K maps. The non-destructive node graph allows technical directors to build studio-wide material libraries that adapt procedurally to any asset topology.

Core Architectural Capabilities

Hardware ray-traced baking: Ray-Bake AO and Bent Normals at 120 M rays/sec
Fully non-destructive node graph with over 350 procedural noise and pattern operators
MaterialX native export with zero shader translation loss
GPU cache invalidation graph for instant parameter feedback

Pipeline & Platform Specification

GPU / Acceleration
Hardware ray-tracing support (RTX or Apple Metal 3 Raytracing)
Supported Operating Systems
Windows 11, Linux (GLIBC 2.34+), macOS 14.4+
Host DCC & Engine Bridges
Arnold 7.3V-Ray 6.2RenderMan 26Karma XPUOctaneRender
Native File & Stage Formats
MaterialXUSDPreviewSurfaceOpenEXRRaw Float Displacement
Commercial License
$420per floating node / year

Floating network license managed via RLM / Akmon Cloud License Server.

Air-gapped offline studio support
Full Python 3.12 SDK stubs included
30-day fully functional trial for production